I'm Brenden, an engineer, entrepreneur, and a soon to be tech startup founder.
Inspired to do great things and leave a positive impact on the world.
How can I help you?
👨🏼💻
Harness Technology
Learn from my experiences in Frontend, Backend, A.I., Apps, Games, Robotics and more.
🚀
Boost Your Productivity
I'll show you how to measure, track, and optimize your metrics. Then be able to execute more and better.
🤑
Grow Your Business
Learn how to use the principles of leverage to grow your business.
🧩
Problem Solve Better
Learn how to problem solve like an Amazon engineer.
About Brenden Vogt
Timeline
1995 - 2013
I was born in California in 1995. As the son of a German engineer, I naturally learned how to look at the world from a technical perspective.
At 14, I learned to code and published iOS games written in Objective-C. After a few games and hundreds of thousands of impressions, I built an advertising SaaS platform that served over 300,000 ads per month. Since then I've learned countless other programming languages, database flavors, and technologies.
2013 - 2019
In 2013 I studied Computer Science and Computer Engineering at the University of California, Irvine. During that time I also built autonomous drones for land surveying and mapping and agricultural tech companies.
During that time I studied a lot, but more interesting to me was building electronic and mechanical systems to make my Ford Mustang remotely controlled. I also took various professional positions in augmented and virtual reality at Canon, and full stack engineering at an e-commerce companies in Irvine, CA.
2019 - Present
In 2019 I started work at Amazon in Seattle, Washington, building backend systems.
Currently I am working on validating a few start up ideas through prototypes and talking with customers.
Portfolio & Experience
Blue Notes Pocket Notebook
Type: Productivity Notebook
This 4 x 6 in pocket-sized note book is perfect for carrying around as you go about your day. Featuring 108 pages this notebook has plenty of pages for at least 3 months of notes 1 page per day. Each page features 23 lines per page with a spacing of 0.25 inches between lines. Each line contains dot markers also separated by 0.25 inches. The notebook also features rounded square boxes on each line to help you track task completion of your daily tasks. The cover has a matte finish designed after a blueprint, and the interior pages are white with gray lines.
See in Amazon
Timesheets App on the App Store
Type: Productivity App
Timesheets App is an personal time keeping app that I built in one weekend as a way build something new using the new at the time SwiftUI framework. I still use this app every day to track the things I do, the things I eat, and my thoughts throughout the day.
See in the App Store
Minecraft Server Checker on the App Store
Type: Game
Epic Minesweeper is a minesweeper game built using the Unity game engine as a proof of concept of publishing a Unity game to the apps store.
See in the App Store
Mr. Slate on the App Store
Type: Utility App
Mr. Slate is a utility app for people who record video with separate camera and audio equipment to sync the video and audio in post production. The app is a simple form that allows you to enter information about your shot, and gives you a sync button where a flash and audio tone are emitted that you can use to sync the video and audio in post.
See in the App Store
Space Rally on the App Store
Type: Game
Space Rally is one of my first games published to the app store originally written in Objective-C, and later re-written using Swift. The premise of the game is you drag your finger across the screen and your space ship follows, and you need to see how many gates your ship goes through before the time runs out or you run out of lives.
See in the App Store
Tic Tac Toe - 2 Player on the App Store
Type: Game
Tic Tac Toe is a 2 player tic-tac-toe game written in swift, and using UIKit solely built for the purpose of testing various 3rd party ad frameworks as well as my custom ad framework. Ironically this continues to be one of my most downloaded games for the time that was invested in it. A quote I love repeating although its a bit terse is if you're a sink company but your customers really like using your sinks as toilets, then you might be a toilet company. In this way I might be better off publishing simple childhood games.
See in the App Store
Minecraft Server Checker on the App Store
Type: Utility App
Minecraft Server Checker is a utility app built to check the status of a minecraft server. Born out of necessity this app helped me and my friends know when each other were on our minecraft server, and showed who was on the server as well as a picture of their avatar. This app was written in swift, and had a backend API written in Python using Django that ran the status checks against the minecraft servers.
Custom Ad Framework
Type: Ad Framework
After building a few apps for the app store I had noticed that many platforms allowed you to convert ad revenue into campaigns for your own marketing. This led me to create my own ad framework that would allow me to market my other apps from each of my apps to drive engagement from popular apps to less popular apps. The creatives included square corner ads, banner ads, and full page interstitial ads. The result was an overwhelming success as the framework delivered over 300,000 ads per month across 3 games, and helped boost downloads of less popular apps.
Amazon Kids+
Role: Software Development Engineer
At Amazon I worked as a Software Development Engineer building content delivery services that powered over 7 device families to serve tens of thousands of books shows movies games and more. The infrastructure was legacy built using Amazon's internal infrastructure and tooling, and during my time we migrated our services to use Amazon's AWS offerings. Much like many other services at Amazon the content delivery services are built using Java on top of the Spring web framework.
What is Amazon Kids? Basically Netflix but better and for kids.
Coins
Role: Co-founder & Sole Developer
Coins was an incentivised advertising startup. At Coins I worked as the sole software developer on both the iOS application and the NodeJS backend that powered the advertising and rewards systems. At the time Coins app was built using Objective-C and the backend was written in Javascript on top of NodeJS. Coins ultimately faced competitive pressure from other companies like Microsoft Bing that had its own incentivised ad and reimbursement model.
Canon USA
Role: VR & AR Software Developer
At Canon I created VR & AR applications for platforms like the Microsoft Hololens and Canon's Mixed Reality platform. The applications were built in C# using the Unity game engine, and involved integrating various VR toolkits specific to the hardware platforms. This was a unique opportunity as these devices were cutting edge for its time, and a whole new computing paradigm with unique room scanning technology, display characteristics, and gesture driven controls unlike anything anyone has seen or developed in the past.
What is Canon's Mixed Reality Platform?
iHerb
Role: Frontend & Backend Software Developer
At iHerb I worked as a frontend and backend engineer on both the E-commerce iOS application as well as the User Generated Content backend. Our app was written in Swift with some portions written in React Native, and the UGC backend was written in C# using Microsoft's .Net Core framework. Additionally the backend had three applications, an API for real time operations, Jobs for recurring or scheduled operations, and Queue processors for asynchronous event driven operations.
What is iHerb is that a drug company? Spoiler: No 😅 but we got that a lot.
BioWaves Que
Role: Technical Co-founder
At Biowaves Que I was a Co-founder building body computer interfaces much like brain computer interfaces. I had many roles and responsibilities at Biowaves including research and development on the core technology as well as building the iOS app and backend technologies to handle device connectivity, data capture, and control. The custom hardware involved various amplifier and analog-to-digital converters (ADCs) to handle interfacing with the biopotentials from the human body. I also wrote much of the embedded firmware which was written in C and C++. The iOS app was written in Swift and backend technologies were built in various languages on top of AWS. Biopotential interface devices are still an exciting field that I'd love to pursue again in the future, given the right circumstances. One fond memory I will always carry with me is we were struggling to get repeatable and reliable results week after week with testing on a member of the team. We needed to find a good test bench analog to a human body. I threw out the off the cuff idea of using a hot dog as a human analog because of its homogeneous composition and its similarity in impedance to the human body without any of its own biopotential. This turned out to be very effective and helped us remove a few variables that we were struggling to issolate.
Techrodyn
Role: Founder
At Techrodyn I was the sole founder where we did various contract work for various AgTech companies needing solutions to enter into the drone surveying and mapping space. We scoped and built various drones including one platform capable of autonomous flight able to receive systems such as cameras and lidar in order to survey geography.
© Brenden Vogt 2023. All rights reserved.